

If the ammo inside the turret is 50 or less, the low warning will be set.

The Auto Turret can also be purchased from Outpost for 400 scrap. Airdrops have a higher chance of containing an Auto Turret due to the risk involved in looting them. It can be found inside Weapon Crates and Airdrops. The Auto Turret has an internal magazine of the size of the equipped gun.The Auto Turret's shots lag behind the target it is tracking and it is possible for a player to waste the ammo in an Auto Turret by running tight circles around it.This makes it possible for the raiders to just wait for the turret to run out of ammo (if it's placed in a poor location) so they can walk by or destroy it. The turret will often waste ammo attempting to shoot people if they are half-hiding behind certain objects.Depending on the equipped weapon, the Auto Turret may be expensive or burn through ammo extremely quickly.One Hatchet swing, for example, will typically do 20 damage while one starter Rock swing will do around 5. The Auto Turret may have 1000 health, but it is highly susceptible to melee.However: If an individual fires at the rear of the turret (outside of its initial 180 degree visibility), it will be able to attack that person, but only if they fire at it first.

The way the turret is facing can be switched after placed in the turret's use menu. The Auto Turret has a 360 degree firing capability, but it can only detect enemies in a 180 degree radius in front of it.This can be an issue in flat or barren landscapes. This is around 10 square foundations length. The Auto Turret has a short range, only 20 to 30 meters.The Auto Turrets attacks depend on the equipped gun and ammunition, making it highly adaptable.When equipped with a weapon with low fire rate, for example the Bolt Action Rifle, a turret loaded fully with ammo can keep shooting for a long time.The Auto Turret will fire through a Prison Cell Gate, Prison Cell Wall, Floor Grill, Chainlink Fence, Chainlink Fence Gate, half walls, low walls, window bars, Twig building pieces, and possibly other creative setups.The Auto Turret can fight enemies regardless of the time of day or light level.The Auto Turret is a fairly reliable way of defending your base, especially when you are away.The Auto Turret can automatically engage enemies without any player intervention.It is important to note that you're declared as hostile by the server itself, so no matter how far away from the turret you take one of the above actions, all turrets (even ones that are only placed afterwards), will see you as enemy.Īfter being declared as enemy, and neither taking one of the above actions, nor being spotted by a turret for 1 minute, you are being declared as friendly again. Dealing damage to a player or player structure.However, if a player takes certain actions, he will temporarily be declared as enemy. When set to Peacekeeper Mode, the turret behaves like usual, except that by standard, every player is seen as friendly. The idea of Peacekeeper Mode is to create safe spaces like the Scientist Compound (Outpost) or the Bandit Camp, encouraging non-PvP/non-KOS gameplay within this area.Īn Auto Turret in Peacekeeper mode can be identified by its green, rather than the standard red, targeting laser. To interact with a turret, a player needs Building privileges, and the turret needs to be offline.Ī tower can be picked up again if the player has equipped a Hammer, upon which the turret loses ~33% of its HP.Įxplanation for the not self-explanatory actions:Īuthorize/Deauthorize: No matter whether the turret is set to Peacekeeper or Shoot-on-Sight, it will never shoot at an authorized target. Once returning into search-mode, the tower will beep. If the line of sight is lost, the tower stays for a short duration in its tracking-mode and keeps aiming at the last known position of the enemy. If there's a line of fire, the tower will turn to the target and attack it, given that the target is within the tower's attack range. In tracking-mode, the turret is locked on to a target, whose location the tower will always know. Upon finding an enemy, or being hit by an enemy, the turret switches into tracking-mode, signaled by a beep. The turret's standard mode is search-mode, in which it scans the 180° cone in front of it in a range of 20-30 meters for enemies.
